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cache.c
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C/C++ Source or Header
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1990-07-23
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14KB
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395 lines
/* The file system maintains a buffer cache to reduce the number of disk
* accesses needed. Whenever a read or write to the disk is done, a check is
* first made to see if the block is in the cache. This file manages the
* cache.
*
* The entry points into this file are:
* get_block: request to fetch a block for reading or writing from cache
* put_block: return a block previously requested with get_block
* alloc_zone: allocate a new zone (to increase the length of a file)
* free_zone: release a zone (when a file is removed)
* rw_block: read or write a block from the disk itself
* invalidate: remove all the cache blocks on some device
*/
#include "fs.h"
#include <minix/com.h>
#include <minix/boot.h>
#include "buf.h"
#include "file.h"
#include "fproc.h"
#include "inode.h"
#include "super.h"
/*===========================================================================*
* get_block *
*===========================================================================*/
PUBLIC struct buf *get_block(dev, block, only_search)
register dev_t dev; /* on which device is the block? */
register block_nr block; /* which block is wanted? */
int only_search; /* if NO_READ, don't read, else act normal */
{
/* Check to see if the requested block is in the block cache. If so, return
* a pointer to it. If not, evict some other block and fetch it (unless
* 'only_search' is 1). All blocks in the cache, whether in use or not,
* are linked together in a chain, with 'front' pointing to the least recently
* used block and 'rear' to the most recently used block. If 'only_search' is
* 1, the block being requested will be overwritten in its entirety, so it is
* only necessary to see if it is in the cache; if it is not, any free buffer
* will do. It is not necessary to actually read the block in from disk.
* If 'only_search' is PREFETCH, the block need not be read from the disk,
* and the device is not to be marked on the block, so callers can tell if
* the block returned is valid.
* In addition to the LRU chain, there is also a hash chain to link together
* blocks whose block numbers end with the same bit strings, for fast lookup.
*/
register struct buf *bp, *prev_ptr;
/* Search the hash chain for (dev, block). */
if (dev != NO_DEV) {
/* ??? DEBUG What if dev == NO_DEV ??? */
bp = buf_hash[block & (NR_BUF_HASH - 1)];
while (bp != NIL_BUF) {
if (bp->b_blocknr == block && bp->b_dev == dev) {
/* Block needed has been found. */
if (bp->b_count == 0) bufs_in_use++;
bp->b_count++; /* record that block is in use */
return(bp);
} else {
/* This block is not the one sought. */
bp = bp->b_hash; /* move to next block on hash chain */
}
}
}
/* Desired block is not on available chain. Take oldest block ('front').
* However, a block that is already in use (b_count != 0) may not be taken.
*/
if (bufs_in_use == NR_BUFS) panic("All buffers in use", NR_BUFS);
bp = front;
while (bp->b_count != 0) {
bp = bp->b_next;
if (bp == NIL_BUF) panic("No free buffer", NO_NUM);
}
bufs_in_use++; /* one more buffer in use now */
/* Remove the block that was just taken from its hash chain. */
prev_ptr = buf_hash[bp->b_blocknr & (NR_BUF_HASH - 1)];
if (prev_ptr == bp) {
buf_hash[bp->b_blocknr & (NR_BUF_HASH - 1)] = bp->b_hash;
} else {
/* The block just taken is not on the front of its hash chain. */
while (prev_ptr->b_hash != NIL_BUF)
if (prev_ptr->b_hash == bp) {
prev_ptr->b_hash = bp->b_hash; /* found it */
break;
} else {
prev_ptr = prev_ptr->b_hash; /* keep looking */
}
}
/* If the block taken is dirty, make it clean by writing it to the disk.
* Avoid hysterisis by flushing all other dirty blocks for the same device.
*/
if (bp->b_dev != NO_DEV && bp->b_dirt == DIRTY) flushall(bp->b_dev);
/* Fill in block's parameters and add it to the hash chain where it goes. */
bp->b_dev = dev; /* fill in device number */
if (only_search == PREFETCH) bp->b_dev = NO_DEV;
bp->b_blocknr = block; /* fill in block number */
bp->b_count++; /* record that block is being used */
bp->b_hash = buf_hash[bp->b_blocknr & (NR_BUF_HASH - 1)];
buf_hash[bp->b_blocknr & (NR_BUF_HASH - 1)] = bp; /* add to hash list */
/* Go get the requested block unless searching or prefetching. */
if (dev != NO_DEV && only_search == NORMAL) rw_block(bp, READING);
return(bp); /* return the newly acquired block */
}
/*===========================================================================*
* put_block *
*===========================================================================*/
PUBLIC void put_block(bp, block_type)
register struct buf *bp; /* pointer to the buffer to be released */
int block_type; /* INODE_BLOCK, DIRECTORY_BLOCK, or whatever */
{
/* Return a block to the list of available blocks. Depending on 'block_type'
* it may be put on the front or rear of the LRU chain. Blocks that are
* expected to be needed again shortly (e.g., partially full data blocks)
* go on the rear; blocks that are unlikely to be needed again shortly
* (e.g., full data blocks) go on the front. Blocks whose loss can hurt
* the integrity of the file system (e.g., inode blocks) are written to
* disk immediately if they are dirty.
*/
register struct buf *next_ptr, *prev_ptr;
if (bp == NIL_BUF) return; /* it is easier to check here than in caller */
/* If block is no longer in use, first remove it from LRU chain. */
bp->b_count--; /* there is one use fewer now */
if (bp->b_count != 0) return; /* block is still in use */
bufs_in_use--; /* one fewer block buffers in use */
next_ptr = bp->b_next; /* successor on LRU chain */
prev_ptr = bp->b_prev; /* predecessor on LRU chain */
if (prev_ptr != NIL_BUF)
prev_ptr->b_next = next_ptr;
else
front = next_ptr; /* this block was at front of chain */
if (next_ptr != NIL_BUF)
next_ptr->b_prev = prev_ptr;
else
rear = prev_ptr; /* this block was at rear of chain */
/* Put this block back on the LRU chain. If the ONE_SHOT bit is set in
* 'block_type', the block is not likely to be needed again shortly, so put
* it on the front of the LRU chain where it will be the first one to be
* taken when a free buffer is needed later.
*/
if (block_type & ONE_SHOT) {
/* Block probably won't be needed quickly. Put it on front of chain.
* It will be the next block to be evicted from the cache.
*/
bp->b_prev = NIL_BUF;
bp->b_next = front;
if (front == NIL_BUF)
rear = bp; /* LRU chain was empty */
else
front->b_prev = bp;
front = bp;
} else {
/* Block probably will be needed quickly. Put it on rear of chain.
* It will not be evicted from the cache for a long time.
*/
bp->b_prev = rear;
bp->b_next = NIL_BUF;
if (rear == NIL_BUF)
front = bp;
else
rear->b_next = bp;
rear = bp;
}
/* Some blocks are so important (e.g., inodes, indirect blocks) that they
* should be written to the disk immediately to avoid messing up the file
* system in the event of a crash.
*/
if ((block_type & WRITE_IMMED) && bp->b_dirt==DIRTY && bp->b_dev != NO_DEV)
rw_block(bp, WRITING);
/* Super blocks must not be cached, lest mount use cached block. */
if (block_type == ZUPER_BLOCK) bp->b_dev = NO_DEV;
}
/*===========================================================================*
* alloc_zone *
*===========================================================================*/
PUBLIC zone_nr alloc_zone(dev, z)
dev_t dev; /* device where zone wanted */
zone_nr z; /* try to allocate new zone near this one */
{
/* Allocate a new zone on the indicated device and return its number. */
bit_nr b, bit;
struct super_block *sp;
int major, minor;
/* Note that the routine alloc_bit() returns 1 for the lowest possible
* zone, which corresponds to sp->s_firstdatazone. To convert a value
* between the bit number, 'b', used by alloc_bit() and the zone number, 'z',
* stored in the inode, use the formula:
* z = b + sp->s_firstdatazone - 1
* Alloc_bit() never returns 0, since this is used for NO_BIT (failure).
*/
sp =